![play angband play angband](http://abload.de/img/tm0001f6xyo.png)
Third evolution of dragons is called "mature" again
![play angband play angband](https://vignette.wikia.nocookie.net/rise-of-morgoth-server/images/e/e4/NewAngband.png)
Tweak mana cost/fail rate/experience gain of other spells Rework archer spells: add two new spells (Farsight and Explosive Shots), Levels, but generate down staircases instead Don't make stair creation fail when generating up staircases on "force-down" Don't generate a vault if part of that vault would be generated out of bounds Decrease minimum value of stocked items to 10 for Black Market and 1000 for Set depth and commonness of randarts according to power Turn on power-based pricing for wearable items Change alertness values so that they are saner Add NO_STUN/NO_SLEEP flag on all undead monsters (for PWMAngband, make Rebalance stealth and monster detection Make a mimic on a pile of objects look like a pile Ensure that PDSM can't get the Resistance ego Decrease price of staff of Magic Mapping Increase commonness of basic ammo a bit Remove IGNORE_FIRE from mithril arrows and bolts for consistency with other Master and grand master mystics now have a second PARALYZE attack instead of Add Potions of Neutralize Poison to the Alchemist shop Miliseconds with the far more intuitive "time in milliseconds" Replace delay factor input as the square root of the desired time in High AC no longer grants quite such overpowered protection in melee Poison melee damage now reduced by poison resistance Remove random (pointless) curses on jewelry Scale no_selling gold multiplier in early levels, and reduce money from Remove percentage healing for potions, switch CLW/CSW/CCW to healing Make Teleport Other a bolt and make Destruction remove artifacts Monster hindrance (sleep/slow/confuse/scare) now more useful Allow locking of doors with the Disarm command, improve spikes Rebalancing of some artifacts and ego items (for PWMAngband, remove mostĮxtra abilities added previously to buff Angband standard artifacts and ego Create doors, create stairs, and glyph of warding push items in adjacent Make lurkers, mimics, and creeping coins more convincing New flags for "weak" brands (x2 dice damage instead of x3) Toned down +dam and +speed on nonweapon standarts and removed brands from Prevent unusually high AC armour from being detected from afar Stat drain now repairs on level up: restore stat potions removed General store now only buys lights, food, oil and spikes (for PWMAngband, the Afraid monsters now have increased spell failure chance Drain charges only drains as many charges as a recharge gives Rewrite of object_power for slot-dependent price balancing, and pricing of Multiple pval support (improved from the first draft in PWMAngband 1.1.7) Remove confusion resistance or chaos resistance from artifacts with both, andĬhange confusion resistance to blindness resistance for Amulets of the Magi Remove confusion as a breath attack, along with bronze monsters/DSM Remove now-incorrect hint about sound resistance Separated damage resistance from effect resistance Moved fear, blindness, and confusion from resists to protections, and Refactoring of and enhancements to cave generation code, including circular
#PLAY ANGBAND UPGRADE#
Important note: all older files have been deleted from the usual download location please upgrade to 1.1.8 if you're still running old servers. Note: some basic entities have changed, so savefiles are incompatible again please start a clean server instance with the new version
#PLAY ANGBAND UPDATE#
ĭon't forget to update both clients and servers.
#PLAY ANGBAND FULL#
See readme.txt for the full story, or below for the full list of changes.įiles updated: client, server, lib, source code.įiles are available for download at the usual location. but the new keymap system allows to enter vital customized commands that can be mapped to special keys just like before. ), new level feelings, multiple pval system finally complete, more consistent resistances, many item tweaks, more dangerous mimics (they *really* mimic items now - be VERY careful with innocent swords lying around in the dungeon, they may eat you!). This includes new dungeon rooms and levels (caverns, labyrinths. it ports many features from the Angband 3.3.x series, and even some features and fixes from the 3.4 development version. The 1.1.8 version is a milestone version. New PWMAngband 1.1.8 (aka build 1) released!